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Engine
Graphics
Programmer
Hi, I'm Mauro, and I'm a Game Development student with a deep interest in game engines. I have experience with modern C++ and Vulkan, and I constantly explore new techniques in GPU programming, multi-threaded systems, and game engine architecture. Through my 3D engine project, MauEng, I've gained hands-on experience with different profilers and debugging tools, and optimizing complex systems.
I am looking for an end-of-study internship starting mid-February, 2026 as a (game) engine developer or graphics programmer. I am able to work remote or move abroad if necessary for this internship (I'm situated in West-Vlaanderen, Belgiƫ), for more information contact me.