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Engine
Graphics
Programmer
Hi, I'm Mauro, and I'm a Game Development student with a deep interest in game engines. I have experience with modern C++ and Vulkan, and I constantly explore new techniques in GPU programming, multi-threaded systems, and game engine architecture. Through my 3D engine project, MauEng, I've gained hands-on experience with different profilers and debugging tools, and optimizing complex systems.
I will graduate as a Game Developer by September and I am open for a position as a game engine developer or graphics programmer starting mid-2026.