M a u r o D e r y c k e r e .
Engine & Graphics Programmer building MauEng, a 3D game engine with Vulkan. I work with modern C++ daily and constantly explore GPU programming, multi-threaded systems, and engine architecture. I've built an Assembly 6502 game that runs on real NES hardware and created cross-platform profiling tools.
Graduating in September 2026 and open for engine, graphics, or systems programming positions.